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Old 03-31-2013, 11:47 AM   #5621 (permalink)
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Originally Posted by stp View Post
Came across this XBOX Minecraft creation. Can't do anywhere near this in pocket edition but it's pretty cool.

That is definitely cool. I'm still kind of lost with the game though I have to admit.
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Old 03-31-2013, 04:00 PM   #5622 (permalink)
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I wouldn't worry about the rage meter. I think this game gets progressively more easy as you go through it with all of the upgrades you can get, even relative to the other games. I've nearly beaten the game (it's going to have to wait awhile as GoW has taken a backseat to Bioshock for the time being) and find that I'm just breezing through the later parts of the game, where as early on I found myself dying much more frequently. Apparently there's a part right before the end that is just brutal though, so I may have to reserve my judgement.

As for starting off with something epic, I think that's more just a by-product of the series really doing everything it can do in the previous games. This game still features awesome set pieces and cool boss fights, but it's tough to better or duplicate fighting a hydra for the first time, the Colossus of Rhodes come to life, or fighting Poseiden while on the back of a Titan scaling Mount Olympus, not to mention all of the other things that this series has done.
Yeah, I was worried about them running out of ideas. I think they've done well considering. Again, the first boss battle was pretty cool so I'll give them a pass.

I've also heard about that part at the end you are talking about...I'm kinda worried about it because if one battle can get everyone complaining about it, it must be really damn hard. And I'm playing on hard, so this might not be good. The GoW games can produce some controller-breaking-rage-filled moments for me so I'm really dreading that battle...
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Old 04-01-2013, 10:32 PM   #5623 (permalink)
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anybody beat bioshock: infinite yet? maaan that ending is cray

i wonder what the dlc will be about assuming they don't add multiplayer
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Old 04-02-2013, 03:44 AM   #5624 (permalink)
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Having a Thief marathon to prepare myself to the newest one.
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Old 04-02-2013, 05:27 PM   #5625 (permalink)
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Two games I have thoroughly enjoyed although they make me want to punch things:

The Binding of Isaac



&

Super Meat Boy



I then realized that both these games are made my the same person. One skilled developer who knows how to put a difficult game together while making the soundtrack amazing so the game doesn't get stale.
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Old 04-03-2013, 03:49 AM   #5626 (permalink)
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^Binding of Isaac is one of the games I've spent the most time with since its release. Just great fun and I often see it on sale for like one and a half euro, which is nothing. A real steal!
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Old 04-03-2013, 11:59 AM   #5627 (permalink)
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^Absolutely. It's fun, and with the difficulty being what it is, it makes for great replay value, especially since the rooms change each time you start a new run through.
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Old 04-03-2013, 10:04 PM   #5628 (permalink)
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anybody beat bioshock: infinite yet? maaan that ending is cray

i wonder what the dlc will be about assuming they don't add multiplayer
********This will contain spoilers for Bioshock: Infinite********

Spoiler for Spoilers for Bioshock: Infinite:
Just beat it. You up for discussing that mind ****, Sparky?

I went into this game with expectations set so high that I'd be disappointed if it didn't turn out to be a top 10 game of all time for me, and I think it lived up to expectations.

First off I just want to say how refreshing it is to see how ambitious this game was. A lot of times if I see a movie trying to be overly ambitious I'll more often than not just roll my eyes, but it's so incredibly refreshing to see someone put this much thought into a video game. And not only that, but for the most part I think they were able to tell a fairly logical story (or at least as logical of a story as you can regarding alternate dimensions and time travel). There are still some things that don't make complete sense to me, but them telling a very engaging story with some epic twists thrown in didn't really come at the expense of just coming up with random BS to make it all work. You could tell it was very clearly thought out and the amount of foreshadowing in the game really makes me want to play it again.

When I compare it to the first Bioshock, I definitely prefer the story of Infinite, just due to how ambitous and engaging it was.

The atmosphere in the two games was fairly comparable, but I'd give the edge to the first Bioshock mainly due to the fact that the audio logs were far better. I felt the voxophones in Infinite could have been better utilized. It just didn't feel like there was enough meat there. You'd just get small tidbits that didn't add all that much to either the story or the atmosphere. Those kinetoscopes were a nice touch though.

That being said, the atmosphere in this game was still great and there were many memorable moments. I thought the whole Monument Tower sequence was awesome, from the creepy diagrams of experiments on the first floor to the viewing chambers set up around Elizabeth's tower. And it was pretty cool when some of the time travel aspects started seeping in. You hear "God Only Knows" and "Girls Just Want to Have Fun" renditions and you kind of do a double take, and then you hear "Fortunate Son" come in through one of those tears and it kind of hits you.

From a gameplay perspective, it was fantastic. Similar mechanics to the original, but I think I preferred the vigors this time around. And some may consider this a novelty, but I thought the skylines added so much to the game. They were such a cool feature to add in, and the mechanics behind it were set up perfectly. It just made you feel like such a boss in combat.

I did play the game on medium so I can't really say much but I felt the game was unbelievably easy on that difficulty. Honestly, the only part I had even a little bit of trouble with was the final fight on Comstock's Airship, only because the songbird kept dying before I could kill all the Vox. I'm not really sure if that was a bad thing though. It let me focus on the story more, and never caused me to become frustrated with the game.

I don't think it's any coincidence that Bioshock and Bioshock: Infinite may be the two games I've immersed myself the most in out of any game I've ever played. This series really is the pinnacle for storytelling in video games IMO.
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Old 04-04-2013, 11:11 AM   #5629 (permalink)
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[QUOTE=Thom Yorke;1303672]********This will contain spoilers for Bioshock: Infinite********

Spoiler for Spoilers for Bioshock: Infinite:
Just beat it. You up for discussing that mind ****, Sparky?

Quote:
The atmosphere in the two games was fairly comparable, but I'd give the edge to the first Bioshock mainly due to the fact that the audio logs were far better. I felt the voxophones in Infinite could have been better utilized. It just didn't feel like there was enough meat there. You'd just get small tidbits that didn't add all that much to either the story or the atmosphere. Those kinetoscopes were a nice touch though.
Yeah i agree, though i did love the kinetoscope's in infinite. My favorite being the "no thankyou, were quite alright" and he takes his city to the sky lol.

Here's my thoughts:

In terms of characterization i still prefer Andrew Ryan as the antagonist. The orson wells-inspired voicework and dialogue for Ryan was a lot more interesting, and place-able in real life. Zachary Comstock just felt slightly more hallow, and you never had the same closure with his character as you did ryan, even though you being him was a really great twist.

I wish the game hadn't been quite so linear. A couple of the sniper sections felt eerily quintessential shooter, something the first bioshock never felt like. Disliked the lack of emphasis on using vigors, you can easily shoot your way through the entire game. It's good to allow multiple play styles, but i missed some of the my old techniques, wasn't as much room to be creative. Besides bucking bronco and possession all of them boiled down to shoot x at the dudes.

Have you read any of the ending interpretations? Specifically rapture being an alternate version/dimension of columbia? Instead of the little girls you have elizabeth, instead of the big daddy you have the bird. You and comstock are alike, just like you and ryan. Instead of Atlas controlling your actions you have the two physicist twins/one person or whatever.

I'm playing through it again knowing the ending just to pick up on any tidbits i missed. It's great the game keeps track of all the audio logs so you can just pick up the ones you missed on the first playthrough.
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Old 04-06-2013, 10:52 AM   #5630 (permalink)
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********This will contain spoilers for Bioshock: Infinite********
Spoiler for Spoilers for Bioshock: Infinite:
Yeah, I can see what you're saying in terms of gameplay, and I've heard a lot of similar complaints. Honestly though, I didn't mind it. While the vigors weren't a necessity to killing enemies, I still loved that the choice was provided. The game itself was so easy that I kind of just enjoyed taking out the enemies in various ways. And I felt undertow was actually extremely useful if I ever got bogged down at all.

As for the game being linear, wasn't the first one similar to that? It's been a while since I played it but I don't believe it had anything similar to the "sidequests" in Infinite (not to say these were anything substantial, but there was some room to go off the beaten path in this game that I can't really remember in the first game).

I do agree with you about Ryan being more of an interesting villain. At the same time though. Not to say Comstock wasn't interesting, but it's tough to beat Ryan in this regard. And as interesting as the twist was in Infinite, I still feel like the twist in the first game was better, and possibly the best turning point in gaming history. It came totally out of left field for me and managed to be a commentary on the nature of video games in general. It's just tough to equal that.

I have read up a bit on the ending and have heard that theory. It does make a lot of sense. Really impressed with how Levine managed to tie the two games together without it really seeming forced. I really don't think there are any series or games out there that can rival this storytelling ability, along with atmosphere. They really have something going here, and I'm interested to see where they go next, if they do decide to make a new game that isn't simply a rehash like Bioshock 2 was.
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