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Old 02-18-2017, 10:11 AM   #9091 (permalink)
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Originally Posted by Mrs. Tristan Rosenstock View Post
still same crowd
Wouldn't know as I could give a **** about LoL.
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Old 02-18-2017, 10:34 AM   #9092 (permalink)
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Can't tell if dude is trolling or not.

Silver players are not...good...like at all.
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Old 02-18-2017, 10:44 AM   #9093 (permalink)
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Originally Posted by eric generic View Post
Can't tell if dude is trolling or not.

Silver players are not...good...like at all.
Maybe it's a personal achievement for him though.

I wouldn't know I don't play LoL.

Maybe if it's the equivalent of hitting rank 10 in hearthstone.
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Old 02-18-2017, 11:52 AM   #9094 (permalink)
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Originally Posted by eric generic View Post
Can't tell if dude is trolling or not.

Silver players are not...good...like at all.
oh **** el is being exposed
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Old 02-18-2017, 11:56 AM   #9095 (permalink)
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proud of you and your achievements, elphenor
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Old 02-18-2017, 12:35 PM   #9096 (permalink)
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Silver isn't a high rank, but he's soloing and getting better at the game so.. grats.

and LoL is not just an American game.. it has equally big scenes in Europe and Korea, with smaller scenes in China and South America. In fact, most of the pro American teams have recruited from out of the country because EU/Korea have better players. There are hardly any Americans representing America anymore.
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Old 02-18-2017, 12:43 PM   #9097 (permalink)
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we need more overwatch discussion on here since its the only game that matters aside from fifa.

i heard they've patched roadhog on pc which is sad bc he's my main in comp play but im hoping it's nothing major. i can tear up with zarya as well but nowhere near the same level.
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Old 02-18-2017, 01:05 PM   #9098 (permalink)
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Roadhog can 1 shot Zarya now.. it's something major. He's broken as fuck.

Here's the bullshit..


and here's some of the testing...
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Old 02-18-2017, 01:07 PM   #9099 (permalink)
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damm wtf? is that pc only?? zarya tends to be one of the best counters for roadhog when i play. i took a couple weeks off though so idk maybe its a recent thing.
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Old 02-18-2017, 01:10 PM   #9100 (permalink)
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It's on PC, idk about console I don't follow console updates. This is in patch 1.7. I think it came out about a month ago?

We got Junkrat and Bastion updates coming next.. can't wait.

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For those of you that want to see the testing, the video is here: https://youtu.be/h5CcDSM9leM

I will summarize everything that we learned from testing down below.

Overall the hook feels good to use in open areas with the hook, primary fire combo being stronger than it was before. Enemies that are hooked will be pulled to where Roadhog is pointing and are within one shot range. Moving forward right after the hook lands (or even during the pull back) will result in getting closer to the enemy and more likely to land a finishing blow.

Turn Hook works up to 90 degrees

Turning up to 90 degrees in either direction after the hook lands and before it is pulled in will result in the enemy being placed in front of the new crosshair location. For example: if a pit is to the left of you and you turn left after firing the hook, you will be able to have the enemy end up over the pit. It will not pull an enemy past 90 degrees (although a few times it seemed to be buggy). You can also move while pulling the hook in to effect the landing location as expected and it felt pretty responsive.

Landing the combo

It felt fairly easy to land the combo because of the new mechanic. Characters that are above Roadhog will get planted on the ground and characters that are below were generally lifted enough to make aiming fairly easy. It also appeared that moving forward was highly effective for getting the primary fire to hit. We also found that doing a jump right before the enemy lands in front of you could make it even easier to land head shots.

Most enemies were hook +left click combos but here were a few issues encountered.

Sombra needs to be aimed down at a little
Mei aim down to chest area
Widowmaker need to walk forward and aim at chest
Torbjorn plus armor was an easy kill
Symmetra needs to walk forward. Should also kill through +75 shields
Zarya is technically a one hit combo, but we couldn’t get it to work (need 100% headshot and her head hitbox is kinda small)
Bastion needs mostly a headshot but a little practice landed the kill
All other tanks need more than one hit. Practicing on D.Va felt like she was easily a two hit kill

Line of Sight issues (LOS)

LOS is applied once when the hook is thrown and again while the hook is returning to check on Roadhog vs. the enemy. To make your hook hit your target, Roadhog’s center of mass must be able to see the enemie’s center of mass. This runs into the same problems that Reinhardt’s Earthshatter can run into with corners and walls. In practice there were many ways to hide from a hook. You can get behind a street lamp or behind a car on Hollywood and even if part of your chracacter was visible, the hook will simply go right through. If an enemy has high ground, it will be very difficult for a Roadhog to catch them as LOS will be broken in many cases. Testing showed that it was possible for an enemy to poke a Roadhog without getting hit by the hook and ducking caused center of mass to be lower for characters.

How to dodge the hook

Breaking LOS is the best way to dodge the hook. When near walls and doorways, Roadhog will have a hard time landing a hook. If you hold high ground vs. an enemy Roadhog, it will be harder for Roadhog to hook you as LOS may be broken by the ledge. You can also duck to further lower your LOS. If however you are on level ground, the best way to get out of the hook is to jump strafe. If you are in the air when getting hooked, your momentum will continue for a few moments before the hook pulls back. In those moments if you are jumping toward cover, it is very likely that you will end up behind cover and break LOS. If however you are strafing on the ground and get hit by the hook, you will immediately stop in place and are much more likely to stay in LOS.

Myth tests:

You can kill an enemy with chainhook by dumping them to the left or right of your character into a pit.
Hooks will pass right through character models if LOS is blocked... it can be ridiculous at times.
If the hook attaches and breaks off afterwards it will still do 30 damage.
Mei's Ice wall easily breaks LOS and was an effective way of stopping the hook
Suiciding was more difficult to land as sometimes LOS would be broken and leave an enemy at the top of the cliff. To be more effective, simply jump in the air while suiciding so that the enemy can get pulled up and over the cliff you are jumping off of.

Ok, that's it, thanks for reading. If you have any questions please let me know and i will do my best to help (I will also keep editing this post based on details that I missed).

TL;DR Final opinion is that LOS changes can be frustrating at times, but when the hooks do land the combo will be so much easier.

Edit1: Shields do not break LOS. We tested with Reinhardt's shield and it had no effect on pulling or landing a hook (but of course a hook will not go directly through a shield)

Edit2: Xiomaro is claiming that landing a 180 hook is possible and consistent, I have not tested this myself but if so could be very important information. https://www.reddit.com/r/Overwatch/c...mbyv6/hook_20/ by /u/iSinner_

Edit3: Characters will always get spun around to face you directly, standing up and ready for you to headshot them. It felt really easy to land the combo with the only issue being Zarya (but might be a personal issue where I didn't know how to connect all bullets into the head).
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