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Old 11-18-2009, 09:45 PM   #1 (permalink)
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Really? I think it's a pretty darn good game, the controls are simple enough and I never had much trouble with it even when I was a kid and if a kid can figure it out there's not a whole lot to complain about.

Some of the platform jumping can get pretty fustrating though, but that has more to do with the level design. Like those f*cking girafe heads.

If you want a Disney game with bad controls try Toy Story.
That's funny because that's exactly the part I was thinking of. That level used to annoy the crap out of me.

Don't get me wrong though. I think that Lion King might be disneys best game next to Kingdom Hearts.
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Old 11-21-2009, 07:41 AM   #2 (permalink)
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I'm sure people will laugh at me for saying this but I hate games that are hard. I guess I feel that I have plenty of challenges at work and school and in my various creative projects and I just play videogames to unwind. What I enjoy about games is basically the exploration and immersion element, when a game gets too difficult and I start to feel frustrated it quickly begins to lose its appeal.
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Old 11-21-2009, 07:47 AM   #3 (permalink)
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I'm sure people will laugh at me for saying this but I hate games that are hard. I guess I feel that I have plenty of challenges at work and school and in my various creative projects and I just play videogames to unwind. What I enjoy about games is basically the exploration and immersion element, when a game gets too difficult and I start to feel frustrated it quickly begins to lose its appeal.
I think the challenges have to be fair to the player and sometimes, hard games are just hard for the wrong reasons.

Take Double Dragon for example, getting hit by a punch or kick would take a little bit away from your big lifebar and with skill, you could punch and kick your way through the levels without dying. However, controls would be kinda ****ty and then they'd make parts of levels where you have to jump between platforms in water and jumping in the water kills you instantly.

What's more frustrating than making it all the way to that level, then you spend all the rest of your lives trying to jump some fooking platforms? Crooks and villains you could handle, but the water got you in the end. Game Over.

I remember many old games suffered from these unfair challenges.
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Old 11-21-2009, 07:59 AM   #4 (permalink)
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I think the challenges have to be fair to the player and sometimes, hard games are just hard for the wrong reasons.

Take Double Dragon for example, getting hit by a punch or kick would take a little bit away from your big lifebar and with skill, you could punch and kick your way through the levels without dying. However, controls would be kinda ****ty and then they'd make parts of levels where you have to jump between platforms in water and jumping in the water kills you instantly.

What's more frustrating than making it all the way to that level, then you spend all the rest of your lives trying to jump some fooking platforms? Crooks and villains you could handle, but the water got you in the end. Game Over.

I remember many old games suffered from these unfair challenges.
I definitely agree with that. On a similar note, I hate when bosses are super-hard and just turn into an exercise in button mashing. Basically, if it takes me more than a handful of times to beat a boss then it's too hard for my tastes. And what's really annoying is games where you have to go back and replay the entire level if you don't beat the boss.
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Old 11-21-2009, 08:58 AM   #5 (permalink)
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Originally Posted by toretorden View Post
I think the challenges have to be fair to the player and sometimes, hard games are just hard for the wrong reasons.

Take Double Dragon for example, getting hit by a punch or kick would take a little bit away from your big lifebar and with skill, you could punch and kick your way through the levels without dying. However, controls would be kinda ****ty and then they'd make parts of levels where you have to jump between platforms in water and jumping in the water kills you instantly.

What's more frustrating than making it all the way to that level, then you spend all the rest of your lives trying to jump some fooking platforms? Crooks and villains you could handle, but the water got you in the end. Game Over.

I remember many old games suffered from these unfair challenges.
I love Double Dragon but I know what you're talking about.

I love a good hardcore challenge and like I've said earlier, it's becoming more of a rarity. The NES had more of it than any other console I can think of. I know some people think respawning, cheap enemy placement, short life bars and limited continues are too unfair. But I say bring it on. Anyone who confuses demanding difficulty with being "broken" is just pussying out.

I don't think DD's challenge was too unfair and in fact it's not even that hard, I never had any real trouble jumping on platforms, and being able to swim is not something you should expect in a beat em up anyway.

If you want a cruel 8 bit beat em up, give this a try.



Thing is, like I said before, many old games were fairly short, the difficulty was the best way to extend a game that only has 5 stages. Games like Double Dragon could kick my ass when I don't know what I'm doing but it kept me coming back, and when I finally did beat the game it made it much more rewarding. It was a childhood favorite for that reason. And for me that's what made a lot of the older games so great.

Besides, if you suck that much there's always Game Genie.

But of course, when games today have as much content as they do, people find it unacceptable for games to be as hard as they used to be, it certainly would piss me off if I bought a game with like 30 levels and I could never get past the 1st one.
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Old 11-21-2009, 03:06 PM   #6 (permalink)
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there was a trick to successfully jumping over the water in Double Dragon. you had to be on the edge of the path you were on. i don't remember if it was along the bottom of the screen or along the trees at the top but it made it MUCH easier to gauge the jumps.

Bayou Billy sucked. i think i might have beat the crocodile once.

the original Battletoads stands as the most frustratingly hard game i played more than a few times.
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Old 11-21-2009, 03:21 PM   #7 (permalink)
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the original Battletoads stands as the most frustratingly hard game i played more than a few times.
You should play the Genesis version if you felt the NES game was too hard, it's a bit easier, as well as having the obvious graphical upgrade.

I still prefer the NES original though, after all the sadistic difficulty is part of it's charm.
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Old 11-21-2009, 03:46 PM   #8 (permalink)
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You should play the Genesis version if you felt the NES game was too hard, it's a bit easier, as well as having the obvious graphical upgrade.

I still prefer the NES original though, after all the sadistic difficulty is part of it's charm.
i remember trying one of the later Battletoads games and it just wasn't the same. yeah it was easier, but you lost out on some of the cool levels (at in the one i played).

i also remember there being a trick in the underwater stage to refill your lives (thanks nintendo power). but even with a magazine quality walkthrough i could never get past the before last stage - the one where you're on a buzzsaw that runs along the edge of the world in a giant maze stage while you get chased by another giant buzzsaw blade. the 'trick' was that you were able to take the corners 'slightly' faster than the AI, but it went slightly faster than you on the flat parts.... so yeah... you had to memorize a giant effing maze.
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Old 11-23-2009, 04:40 AM   #9 (permalink)
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Yeah, I think super difficult games died for the most part when PC gaming became a big thing with save states, and then the arcades died, which was home to the hardest motherf*ckers around.

Super hard games RIP

1980 - 1996
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Old 11-23-2009, 02:09 PM   #10 (permalink)
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Gamestop would give me $3.50 for Smackdown vs. Raw 2009 (PS3) and $4.00 for Need For Speed Uncercover (DS). I just took my games and left the store. Traded them in at Movie Gallery for $8.00 and $7.00 respectively.

Never again will I even consider trading in games at Gamestop.
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