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#1 (permalink) | |
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Music Addict
Join Date: Aug 2009
Location: Chicago
Posts: 351
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Quote:
Don't get me wrong though. I think that Lion King might be disneys best game next to Kingdom Hearts. |
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#2 (permalink) |
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Mate, Spawn & Die
Join Date: May 2007
Location: The Rapping Community
Posts: 24,593
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I'm sure people will laugh at me for saying this but I hate games that are hard. I guess I feel that I have plenty of challenges at work and school and in my various creative projects and I just play videogames to unwind. What I enjoy about games is basically the exploration and immersion element, when a game gets too difficult and I start to feel frustrated it quickly begins to lose its appeal.
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#3 (permalink) | |
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Juicious Maximus III
Join Date: Nov 2008
Location: Scabb Island
Posts: 6,525
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Quote:
Take Double Dragon for example, getting hit by a punch or kick would take a little bit away from your big lifebar and with skill, you could punch and kick your way through the levels without dying. However, controls would be kinda ****ty and then they'd make parts of levels where you have to jump between platforms in water and jumping in the water kills you instantly. What's more frustrating than making it all the way to that level, then you spend all the rest of your lives trying to jump some fooking platforms? Crooks and villains you could handle, but the water got you in the end. Game Over. I remember many old games suffered from these unfair challenges.
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Something Completely Different |
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#4 (permalink) | |
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Mate, Spawn & Die
Join Date: May 2007
Location: The Rapping Community
Posts: 24,593
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#5 (permalink) | |
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Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,156
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Quote:
I love a good hardcore challenge and like I've said earlier, it's becoming more of a rarity. The NES had more of it than any other console I can think of. I know some people think respawning, cheap enemy placement, short life bars and limited continues are too unfair. But I say bring it on. Anyone who confuses demanding difficulty with being "broken" is just pussying out. I don't think DD's challenge was too unfair and in fact it's not even that hard, I never had any real trouble jumping on platforms, and being able to swim is not something you should expect in a beat em up anyway. If you want a cruel 8 bit beat em up, give this a try. ![]() Thing is, like I said before, many old games were fairly short, the difficulty was the best way to extend a game that only has 5 stages. Games like Double Dragon could kick my ass when I don't know what I'm doing but it kept me coming back, and when I finally did beat the game it made it much more rewarding. It was a childhood favorite for that reason. And for me that's what made a lot of the older games so great. Besides, if you suck that much there's always Game Genie. But of course, when games today have as much content as they do, people find it unacceptable for games to be as hard as they used to be, it certainly would piss me off if I bought a game with like 30 levels and I could never get past the 1st one. Last edited by boo boo; 11-21-2009 at 09:38 AM. |
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#6 (permalink) |
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nothing
Join Date: Mar 2008
Location: everywhere
Posts: 4,315
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there was a trick to successfully jumping over the water in Double Dragon. you had to be on the edge of the path you were on. i don't remember if it was along the bottom of the screen or along the trees at the top but it made it MUCH easier to gauge the jumps.
Bayou Billy sucked. i think i might have beat the crocodile once. the original Battletoads stands as the most frustratingly hard game i played more than a few times. |
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#7 (permalink) | |
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Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,156
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I still prefer the NES original though, after all the sadistic difficulty is part of it's charm. |
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#8 (permalink) | |
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nothing
Join Date: Mar 2008
Location: everywhere
Posts: 4,315
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Quote:
i also remember there being a trick in the underwater stage to refill your lives (thanks nintendo power). but even with a magazine quality walkthrough i could never get past the before last stage - the one where you're on a buzzsaw that runs along the edge of the world in a giant maze stage while you get chased by another giant buzzsaw blade. the 'trick' was that you were able to take the corners 'slightly' faster than the AI, but it went slightly faster than you on the flat parts.... so yeah... you had to memorize a giant effing maze. |
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#9 (permalink) |
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Dr. Prunk
Join Date: Jun 2005
Location: Where the buffalo roam.
Posts: 12,156
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Yeah, I think super difficult games died for the most part when PC gaming became a big thing with save states, and then the arcades died, which was home to the hardest motherf*ckers around.
Super hard games RIP 1980 - 1996 |
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#10 (permalink) |
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one big soul
Join Date: Feb 2008
Location: Canada
Posts: 5,096
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Gamestop would give me $3.50 for Smackdown vs. Raw 2009 (PS3) and $4.00 for Need For Speed Uncercover (DS). I just took my games and left the store. Traded them in at Movie Gallery for $8.00 and $7.00 respectively.
Never again will I even consider trading in games at Gamestop.
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Last edited by Alfred; 11-23-2009 at 06:35 PM. |
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